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packages/Antlr34.3.4.19004.1/tools/Codegen/Templates/CSharp3/ASTParser.stg
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packages/Antlr34.3.4.19004.1/tools/Codegen/Templates/CSharp3/ASTParser.stg
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/*
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* [The "BSD license"]
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* Copyright (c) 2011 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** Templates for building ASTs during normal parsing.
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*
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* Deal with many combinations. Dimensions are:
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* Auto build or rewrite
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* no label, label, list label (label/no-label handled together)
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* child, root
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* token, set, rule, wildcard
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*
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* The situation is not too bad as rewrite (->) usage makes ^ and !
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* invalid. There is no huge explosion of combinations.
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*/
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@rule.setErrorReturnValue() ::= <<
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retval.Tree = (<ASTLabelType>)adaptor.ErrorNode(input, retval.Start, input.LT(-1), re);
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<! System.out.WriteLine("<ruleName> returns "+((CommonTree)retval.tree).toStringTree()); !>
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>>
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// TOKEN AST STUFF
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/** ID and output=AST */
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tokenRef(token,label,elementIndex,terminalOptions) ::= <%
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<super.tokenRef(...)>
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<if(!ruleDescriptor.isSynPred)>
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<if(backtracking)><\n>if (state.backtracking == 0) {<endif>
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<\n><label>_tree = <createNodeFromToken(...)>;
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<\n>adaptor.AddChild(root_0, <label>_tree);
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<if(backtracking)><\n>}<endif>
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<endif>
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%>
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/** ID! and output=AST (same as plain tokenRef) */
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tokenRefBang(token,label,elementIndex,terminalOptions) ::= "<super.tokenRef(...)>"
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/** ID^ and output=AST */
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tokenRefRuleRoot(token,label,elementIndex,terminalOptions) ::= <%
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<super.tokenRef(...)>
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<if(!ruleDescriptor.isSynPred)>
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<if(backtracking)><\n>if (<actions.(actionScope).synpredgate>) {<endif>
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<\n><label>_tree = <createNodeFromToken(...)>;
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<\n>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
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<if(backtracking)><\n>}<endif>
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<endif>
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%>
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/** ids+=ID! and output=AST */
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tokenRefBangAndListLabel(token,label,elementIndex,terminalOptions) ::= <<
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<tokenRefBang(...)>
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<listLabelElem(elem=label,elemType=labelType,...)>
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>>
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/** label+=TOKEN when output=AST but not rewrite alt */
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tokenRefAndListLabel(token,label,elementIndex,terminalOptions) ::= <<
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<tokenRef(...)>
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<listLabelElem(elem=label,elemType=labelType,...)>
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>>
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/** Match label+=TOKEN^ when output=AST but not rewrite alt */
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tokenRefRuleRootAndListLabel(token,label,terminalOptions,elementIndex) ::= <<
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<tokenRefRuleRoot(...)>
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<listLabelElem(elem=label,elemType=labelType,...)>
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>>
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// SET AST
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// the match set stuff is interesting in that it uses an argument list
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// to pass code to the default matchSet; another possible way to alter
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// inherited code. I don't use the region stuff because I need to pass
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// different chunks depending on the operator. I don't like making
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// the template name have the operator as the number of templates gets
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// large but this is the most flexible--this is as opposed to having
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// the code generator call matchSet then add root code or ruleroot code
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// plus list label plus ... The combinations might require complicated
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// rather than just added on code. Investigate that refactoring when
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// I have more time.
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matchSet(s,label,terminalOptions,elementIndex,postmatchCode) ::= <<
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<super.matchSet(postmatchCode={<if(!ruleDescriptor.isSynPred)><if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>adaptor.AddChild(root_0, <createNodeFromToken(...)>);<endif>}, ...)>
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>>
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matchRuleBlockSet(s,label,terminalOptions,elementIndex,postmatchCode,treeLevel="0") ::= <<
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<matchSet(...)>
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>>
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matchSetBang(s,label,elementIndex,terminalOptions,postmatchCode) ::= "<super.matchSet(...)>"
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// note there is no matchSetTrack because -> rewrites force sets to be
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// plain old blocks of alts: (A|B|...|C)
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matchSetRuleRoot(s,label,terminalOptions,elementIndex,debug) ::= <<
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<if(label)>
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<label>=(<labelType>)input.LT(1);
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<endif>
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<super.matchSet(postmatchCode={<if(!ruleDescriptor.isSynPred)><if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<createNodeFromToken(...)>, root_0);<endif>}, ...)>
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>>
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// RULE REF AST
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/** rule when output=AST */
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ruleRef(rule,label,elementIndex,args,scope) ::= <%
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<super.ruleRef(...)>
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<if(!ruleDescriptor.isSynPred)>
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<\n><if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>adaptor.AddChild(root_0, <label>.Tree);
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<endif>
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%>
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/** rule! is same as normal rule ref */
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ruleRefBang(rule,label,elementIndex,args,scope) ::= "<super.ruleRef(...)>"
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/** rule^ */
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ruleRefRuleRoot(rule,label,elementIndex,args,scope) ::= <<
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<super.ruleRef(...)>
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<if(backtracking)>if (<actions.(actionScope).synpredgate>) <endif>root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>.Tree, root_0);
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>>
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/** x+=rule when output=AST */
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ruleRefAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRef(...)>
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<listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)>
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>>
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/** x+=rule! when output=AST is a rule ref with list addition */
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ruleRefBangAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRefBang(...)>
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<listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)>
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>>
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/** x+=rule^ */
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ruleRefRuleRootAndListLabel(rule,label,elementIndex,args,scope) ::= <<
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<ruleRefRuleRoot(...)>
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<listLabelElem(elem={<label>.Tree},elemType=ASTLabelType,...)>
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>>
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// WILDCARD AST
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wildcard(token,label,elementIndex,terminalOptions) ::= <<
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<super.wildcard(...)>
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<if(!ruleDescriptor.isSynPred)>
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<if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif>
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<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
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adaptor.AddChild(root_0, <label>_tree);
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<if(backtracking)>}<endif>
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<endif>
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>>
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wildcardBang(label,elementIndex) ::= "<super.wildcard(...)>"
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wildcardRuleRoot(token,label,elementIndex,terminalOptions) ::= <<
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<super.wildcard(...)>
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<if(!ruleDescriptor.isSynPred)>
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<if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif>
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<label>_tree = (<ASTLabelType>)adaptor.Create(<label>);
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root_0 = (<ASTLabelType>)adaptor.BecomeRoot(<label>_tree, root_0);
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<if(backtracking)>}<endif>
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<endif>
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>>
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createNodeFromToken(label,terminalOptions) ::= <%
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<if(terminalOptions.node)>
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new <terminalOptions.node>(<if(terminalOptions.type)><terminalOptions.type>,<endif><label><if(terminalOptions.text)>,<terminalOptions.text; format="string"><endif>)
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<else>
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(<ASTLabelType>)adaptor.Create(<if(terminalOptions.type)><terminalOptions.type>,<endif><label><if(terminalOptions.text)>,<terminalOptions.text; format="string"><endif>)
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<endif>
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%>
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ruleCleanUp() ::= <<
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<super.ruleCleanUp()>
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<if(backtracking)>if (<actions.(actionScope).synpredgate>) {<endif>
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retval.Tree = (<ASTLabelType>)adaptor.RulePostProcessing(root_0);
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adaptor.SetTokenBoundaries(retval.Tree, retval.Start, retval.Stop);
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<if(backtracking)>}<endif>
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>>
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